The online racing simulator
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Flame CZE
S3 licensed
Moderator
Online = multiplayer
Flame CZE
S3 licensed
Moderator
Free roam hosts will have a "cruise" text next to their name in the list of hosts.

By the way, there is LFS manual which can be helpful for you if you have more questions about the game.
Flame CZE
S3 licensed
Moderator
For context, I guess this is what you mean - your hotlaps: https://www.lfsworld.net/?win=hotlaps&whichTab=details&racer=Marcin20022
Flame CZE
S3 licensed
Moderator
Welcome back after a long time Big grin
Flame CZE
S3 licensed
Moderator
Mod permission details don't belong in this mods forum. There is a special field called "Permission & contact details" when you select Private Agreement in the license selector wizard - that's where you put a full text and/or a summary of the permission in English, inlcuding a contact to the original author.

If you want to attach the order or other documents, you can make a post in the public review thread after you have created the submission.
Officially licensed vehicle mods
Flame CZE
S3 licensed
Moderator
Here is a list of mods which have got permission from the real car manufacturers to be released with their real name and logos.

SAAB 9-3 T16 4X4 by timdecnodder
SKODA FELICIA by stuchlo
SKODA FELICIA KIT CAR by stuchlo
SKODA 110 L by stuchlo
SKODA 110 L RALLYE by stuchlo
SKODA FERAT VAMPIRE RSR by michal 1279
Last edited by Flame CZE, .
Flame CZE
S3 licensed
Moderator
Why not just use single player at this point? Or is multiplayer needed so other people can join?
Flame CZE
S3 licensed
Moderator
1. I wonder what the One more thing is
2. What are the other very many fixes?
Flame CZE
S3 licensed
Moderator
Quote from Scawen :- List of Hosts has a new IP column to indicate hosts that log your IP address

The red/green bullet points indicating the IP log server settings don't seem to be very self-explanatory at first sight. What about showing a chat message or a modal dialog saying "This host will log your IP address" or "This host will not log your IP address" when a user clicks the bullet point? First I was thinking about a hover text like the ones for cars and host settings, but there doesn't seem to be space for that.
Flame CZE
S3 licensed
Moderator
I have a suspicion that it's just an early version of South City, but I don't have any evidence for that.

Edit: Maybe I am wrong...
Quote from GP4Flo :There are several unfinished and probably scrapped tracks that I know of:

- Miami Vice (it's NOT South City!)
- Docklands (take a look at the skyscrapers, if you know the real Docklands in London!)
- Bluemountain (yes, the mountain does indeed look blue)
- An unamed stunt track (STUNTS anynone?)

Last edited by Flame CZE, .
Flame CZE
S3 licensed
Moderator
Closing thread because it's no longer relevant.
Flame CZE
S3 licensed
Moderator
Can you be more specific? What happens when you try to install it and open the file?
Flame CZE
S3 licensed
Moderator
Does the API support the more recently added classes of "bus" and "prototype"?
Flame CZE
S3 licensed
Moderator
First you need to allow slick tyres on the car. This can be done in the vehicle editor Allow tab.
Flame CZE
S3 licensed
Moderator
Quote from Pukyy :Is there any chance of an English version? Tongue cool video btw

Did you even read his post? Big grin He wrote he's working on an English dub.
Flame CZE
S3 licensed
Moderator
Quote from Bokujishin :the important part here is that the timing itself is consistent for a single car, whether you measure at the front, middle or back of the car, and only the finish gets impacted by the different locations).

Well "only" the finish is quite important for close finishes. It would be unfair if a car would lose a race just because its virtual transponder was placed further back than for the others Uhmm
Flame CZE
S3 licensed
Moderator
Work in progress threads are not meant for posting authorization, they are for tracking your progress on a mod. Use the "private agreement field" to summarize the agreement or post the whole agreement there. For completeness, you can attach those screenshots in the public mod review thread too but it's not required.
Flame CZE
S3 licensed
Moderator
Quote from LiveForSpeed4123 :What about pic files?????

Just download and install a fresh instance of LFS and copy them from there.
Flame CZE
S3 licensed
Moderator
Quote from kristofferandersen :Great tool. I see you added all the commands manually to data/commands.ts. It would be most ideal to automatically grab these commands from LFS Manual. That way, you could save yourself some time in the future with that manual labour.

On LFS Manual they are actually seperated by host commands and local commands (and insim related commands) so this is absolutely possible with webscraping the commands page.

But yeah, great work on this anyways.

I totally agree, it would be more maintainable to have just a single source of truth so this seems like a logical next step. Maybe when I'm bored again... Big grin Or since it's open source, anyone can try implementing it.
Flame CZE
S3 licensed
Moderator
It was actually his friend littl3jinx, not sure what his LFS name is either
Early development screenshots
Flame CZE
S3 licensed
Moderator
Quote from El_TaxMaN :http://static.4players.de/premium/Screenshots/56/d7/112431-vollbild.jpg

http://static.4players.de/premium/Screenshots/d3/08/112433-vollbild.jpg

More screenshots.... http://www.4players.de/renders ... ;world=lfs&setid=4205 Thumbs up

I hope you forgive me bumping this ancient thread - I was able to resurrect all of the remaining screenshots through Wayback Machine and I've attached them here.

For me it was the first time I'd seen most of them. Some of the corners remind me of Monaco Smile
LFS commands website
Flame CZE
S3 licensed
Moderator
I've created a simple website which allows you to interactively search through all available commands in LFS and see their parameters. This should also be helpful when you know what you want to achieve but can't remember the right command.



The website is open source, so if you find an issue or have an idea for improvement, feel free to contribute: https://github.com/mkapal/lfs-commands
Flame CZE
S3 licensed
Moderator
Duplicate thread, closing.
Flame CZE
S3 licensed
Moderator
This is not general LFS discussion. Authorization for vehicle model usage should be filled in the vehicle mod submission form in the "private agreement" field.
v0.1.0 and testing
Flame CZE
S3 licensed
Moderator
Version v0.1.0 released with the following changes:

Breaking change: Pass InSim instance as an argument in createRoot

In order to have node-insim truly decoupled, I've decided to change the createRoot API so it accepts the InSim instance as an argument. This is what the connection looks like now:

const inSim = new InSim();

inSim.connect({
IName: 'React InSim',
ReqI: 1,
Host: '127.0.0.1',
Port: 29999,
Flags: InSimFlags.ISF_LOCAL,
});

const root = createRoot(inSim);

root.render(
<Button top={100} left={80} width={30} height={10}>
Hello InSim!
</Button>,
);

The only requirement for the InSim connection options is the ReqI being a non-zero value, otherwise react-node-insim will throw an error. The ReqI is needed to wait for a successful connection to LFS.

As a result of this change, createRoot no longer returns the InSim instance since it's no longer created inside.

Unit tests

To have some confidence that React Node InSim will send the correct IS_BTN packets given a React component tree, I've started writing unit tests. You can see some simple tests for <Button> in tests/button.test.ts. The tests intercept TCP connections and check if the correct packets are received at a given host/port.

There are still many more test cases to cover. I would like to continue writing them in the future.

Misc

Fix: Only trigger onType and onClick event if ClickID and UCID matches
Add a CI pipeline
Exclude host from connection scope
Allow null and ToggleButton elements inside Flex component
Allow ToggleButton in Stack
FGED GREDG RDFGDR GSFDG